Clan Rust Servers

Find the best clan-friendly Rust servers with high group limits or no team restrictions. Perfect for large groups tired of getting kicked for having too many friends.

Revival 10x
Clans | Kits | NoBPs

EU / LT
553
153 pts
Players
0 / 25
7D AVG
1
30D AVG
1
 
 
 
 
Su
 
 
We
 
 
 
 
 
 
6 days ago
Wed 9:36 AM
in a day
Wed 10:00 AM
x10
Gather Rate
max 8
Group Limit
4000
Map Size

RustMania.gg
[US] 2x Kits | SHOP |No BP Wipes | Loot+ | Clans

NA / US
753
130 pts
Players
0 / 125
7D AVG
1
30D AVG
1
 
 
 
 
 
 
Tu
 
 
 
 
 
 
 
6 days ago
Tue 11:16 PM
in 2 days
Thu 6:00 PM
x2
Gather Rate
max 8
Group Limit
3750
Map Size

RUSTOVCHANE #1 CLANS
[X2|TP|KIT] WIPE 25.04

EU / RU
1579
47 pts
Players
7 / 500
7D AVG
19
30D AVG
22
 
 
Fr
 
 
 
 
 
 
Fr
 
 
 
 
4 days ago
Fri 11:08 AM
in 2 days
Thu 6:00 PM
x2
Gather Rate
max 8
Group Limit
3500
Map Size

JumpRust.com
JP/SEA 2x|Vanilla+|Clans|DLC/Skinbox|04/18

NA / US
1898
33 pts
Players
17 / 205
7D AVG
8
30D AVG
7
 
Th
Fr
 
 
 
 
 
 
Fr
 
 
 
 
4 days ago
Fri 7:55 AM
in 2 days
Thu 6:00 PM
x2
Gather Rate
max 8
Group Limit
3800
Map Size

RustNite - 5x Monthly -No BP’s [Loot+|Maze|Kits|Clans]

EU / GB
2142
25 pts
Players
4 / 100
7D AVG
6
30D AVG
17
 
 
 
 
 
 
 
 
 
 
 
 
 
 
24 days ago
Sat 6:27 PM
in 2 days
Thu 6:00 PM
x5
Gather Rate
max 8
Group Limit
4000
Map Size

RageRust - EU 10x
No BPs | Kits | Clans

EU / LT
3317
12 pts
Players
3 / 250
7D AVG
4
30D AVG
4
 
 
Fr
 
 
 
 
We
 
Fr
 
 
 
 
4 days ago
Fri 1:03 PM
in 2 days
Thu 6:00 PM
x10
Gather Rate
max 8
Group Limit
2500
Map Size

LUCKY RUST I X10 I MAX8 I KITS I FUN I CLANS

EU / RU
3253
12 pts
Players
2 / 200
7D AVG
4
30D AVG
4
 
 
Fr
 
 
 
 
 
 
Fr
 
 
 
 
4 days ago
Fri 7:13 AM
in 2 days
Thu 6:00 PM
x10
Gather Rate
max 8
Group Limit
3500
Map Size

Raid Me RUST x1.5 Clans
Max8 | Quest | GW 25.4

EU / FR
4644
8 pts
Players
3 / 150
7D AVG
4
30D AVG
3
 
 
Fr
 
 
 
 
 
 
Fr
 
 
 
 
4 days ago
Fri 6:49 AM
in 2 days
Thu 6:00 PM
x1
Gather Rate
max 8
Group Limit
3500
Map Size

[AU/NZ] Asylum 10x
NoBps | Kits | Clans

OC / AU
4725
7 pts
Players
4 / 100
7D AVG
2
30D AVG
2
 
 
Fr
 
 
 
 
 
 
Fr
 
 
 
 
4 days ago
Fri 5:07 AM
in 2 days
Thu 6:00 PM
x10
Gather Rate
max 8
Group Limit
3500
Map Size

DESTINY 5X |
[KITS | TP | CLANS] | ORIGIN

AS / SG
9633
3 pts
Players
0 / 30
7D AVG
2
30D AVG
1
 
Th
 
 
Su
 
 
 
Th
 
 
Su
 
 
2 days ago
Sun 3:10 AM
in 2 days
Thu 3:00 AM
x5
Gather Rate
max 8
Group Limit
3500
Map Size

PocetRust|x2[KIT][CLANS][MAX8][FREEDON][SKIN]

EU / RU
11369
2 pts
Players
0 / 100
7D AVG
1
30D AVG
1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
a month ago
Thu 6:15 PM
in 2 days
Thu 6:00 PM
x2
Gather Rate
max 8
Group Limit
4000
Map Size

RustEmpire 3X \
Kits \| Clans \| MAX 8

NA / US
29670
0 pts
Players
0 / 100
7D AVG
1
30D AVG
1
 
 
 
 
Su
 
 
 
 
 
 
 
 
 
9 days ago
Sun 4:57 AM
wipe soon
Thu 7:00 PM
x3
Gather Rate
max 8
Group Limit
2500
Map Size
This Is The End.No more servers to show here.

Clan servers are the natural habitat of those 12-deep zergs who move across the map like a plague of locusts with AKs.

These servers embrace the chaos of large group gameplay, with either high team limits or no restrictions at all on group size. Here, you'll find massive compounds that take 100+ rockets to raid, farm bots who exist solely to feed materials to their PvP-chad overlords, and voice comms that sound like a middle school cafeteria during a food fight. It's Rust's version of tribal warfare, complete with diplomatic relations, territory disputes, and the inevitable internal drama when someone accidentally uses the group's boom to raid a 2x1.

Perfect for players who enjoy the social complexity and organized chaos of large-group survival, or just those who have too many friends to play on normal servers. Just don't come complaining when you get rolled by 15 guys all wearing the exact same kit.

How do clan servers handle the balance issues that come with large groups?

The best clan servers implement subtle mechanics to prevent total domination by the largest groups. Many increase the map size significantly to provide breathing room for multiple clans to establish territories. Some use dynamic gather rates that scale inversely with team size - larger groups get slightly reduced rates to balance their numerical advantage. Creative servers implement tax systems where upkeep increases exponentially for massive bases, or diminishing returns on resource gathering when too many team members farm in proximity. Monuments might respawn loot more quickly to prevent total lockdown.

The most thoughtful clan servers create incentives for interaction beyond just "biggest group wins" - things like custom events that reward quality over quantity, or objectives that can't simply be brute-forced with numbers. That said, clan servers inherently embrace the numerical advantage aspect of Rust, so don't expect perfectly balanced gameplay.

What kind of base designs work best on clan servers?

Clan base design is an art form unto itself, completely different from solo or small group builds. Multi-TC systems become mandatory rather than optional, with external privilege cabinets creating massive building zones. Compounds typically feature specialized structures for different functions - separate loot bunkers, crafting towers, sniper positions, and farm bases connected by defensive walls. Smart clans implement building privilege overlap to prevent easy raid tower access.

The most effective designs distribute loot across multiple disconnected cores rather than centralizing it. Peek down shooting floors and roof access across the entire compound create defensive networks where clan members can support each other during raids. The most successful clan bases balance functionality for many simultaneous users with defensive strength - multiple entrances with auto-door systems, carefully planned spawns to prevent bottlenecks, and clearly defined callout locations. Efficiency becomes crucial when coordinating 8+ builders working simultaneously.

How is the social dynamic different on clan servers compared to small group servers?

Clan servers develop fascinating social ecosystems that more closely resemble political simulators than typical Rust gameplay. Internal clan dynamics include leadership hierarchies, specialized roles (dedicated builders, farmers, crafters, PvPers), and sometimes even formal rules or codes of conduct. Between clans, complex diplomatic relationships emerge - alliances, non-aggression pacts, trading partnerships, and of course, bitter rivalries. Server-wide events become major diplomatic incidents, with multiple groups coordinating attacks or defense. Voice chat and discord become essential communication tools, with some clans developing elaborate callout systems and command structures. The social drama can be as entertaining as the gameplay - internal coups, betrayals, spies infiltrating enemy clans, or diplomatic incidents when someone goes rogue.

For players who enjoy the human interaction aspect of Rust, clan servers offer the richest social experience, creating memorable stories that extend far beyond "I doorcamped this guy and took his stuff."